A great scene is a lot like a great meal.
Appetizers get readers excited about what they’re about the read (whether it's that scene or the entire story). If they’re already excited and deep into the book, you might not need to tease or entice them, but at different points in the plot you’re likely to want to tempt them (like hooks) again. You might:
Entrées are why readers are reading the story in the first place. Without these, there’s no point in picking up the book.
Side items round out the story and support the entrée. They often make up the bulk of the scene and give the protagonist the tools needed to accomplish the goal. Without the side dishes, the entrée just lays there on the plate all alone, unappetizing. Options include:
Desserts are the moments when readers hit a great line, an awesome moment, a cool twist, or anything that gives them a little thrill. They make the story feel complete and little decadent. You can skip it from time to time, but without it, the story doesn’t feel as satisfying as it could have. Selections here might:
Because only having the protagonist trying to resolve a goal is going to leave readers hungry. Add the right appetizer (create a mood) and end it with a real treat (raise the stakes). Sprinkle in some tough internal conflict to deal with from the side dish (character arc or development), force them to make a hard choice (add conflict for the other side dish), and suddenly the scene is richer. No hungry readers here.
Obviously this list is very basic, but hopefully you get the idea of the types of elements a scene might use and how they can be combined to craft compelling scenes. Putting together complementary story flavors creates a tasty reading experience that leaves the reader satisfied. And hopefully, “hungry” for your next meal. (okay, I'm done with food puns).
Maybe it's because I'm married to a guy who loves to cook, but I think of scenes like I think of food. Meals with one item on the plate might be tasty while you eat it, but once it's done, you kinda forget about it. And it's rarely as satisfying.
But the meals with multiple items and layers of flavors going on? I still talk about some of those meals.
Due to nature of writing and storytelling, it's easy for writers to think of scenes as "one item meals." We even describe them that way sometimes, such as, "This is the scene where Bob finds the body in the trunk.” "This is the scene where they finally kiss." "This scene is where it all goes wrong."
There's nothing wrong with this, as scenes do tend to have a main point to them. But the best scenes typically have multiple things going on, too. Plot things, character things, backstory things. A common rule of thumb here...
Give every scene at least three reasons for being in your novel.
That doesn’t mean three plot things, though (that would be a nightmare!). It just means every scene will accomplish multiple tasks and convey different types of information. It might:
- advance the plot
- develop a character
- reveal information
- describe the world
- explore the theme
- raise the stakes
- up the tension
- foreshadow an event
And so on, and so on. Which three (or more) elements are in a scene is totally up to you and what your story, and that scene, needs.
Aside from “protagonist must have a goal,” there's no rule on what should go in a scene, no formula or template. But that's not very helpful for writers still figuring this out, so I’m going to be bold and suggest a very general guideline template you can use.
Write your scene like you're cooking a meal (even if you're like me and can't cook).
You wouldn't serve all starches or just protein—you'd balance the meal with ingredients that complemented each other and provided a delicious culinary experience. Think of them as different flavor profiles, spices and herbs, sauces. (Now I'm getting hungry).
Some elements need to be in the scenes for them to work. These are your entrées. Without then, you have no scene because it doesn’t do anything to serve the story. There's no goal or conflict driving it.
Some elements provide extra impact, reward readers for sticking with the story, or just make readers happy. They're the desserts. The moments that really show off the story.
Other elements whet your appetite and make you want more. Like appetizers. These are the story questions, clues, foreshadows, mysteries, or anything that piques curiosity. Basically your hooks.
And then there are the elements that round out the meal, tie the flavors together, and make the meal satisfying. The side dishes. Elements such as subplots, or character arcs, or themes.
While any combo of elements can work if done well, having a hierarchy of scene needs helps you decide what to focus on in that scene. For example, you don’t always need an appetizer or dessert, but most entrées come with two sides. So that scene might have a goal, show off your theme, and establish something about your character all at the same time.
While developing your scene, consider your "menu."
Pick something from the entrée list, two from the side dishes, and if you can grab an appetizer and/or a dessert, so much the better. If not, don’t sweat it. You don’t want to force elements that aren't necessary into your scenes, but you do want them to be layered and interesting enough to make readers hungry for more.
A basic scene menu might look like this:
Appetizers: Whet Your Readers' Appetites
Appetizers get readers excited about what they’re about the read (whether it's that scene or the entire story). If they’re already excited and deep into the book, you might not need to tease or entice them, but at different points in the plot you’re likely to want to tempt them (like hooks) again. You might:
- Show the world: An intriguing setting can make readers curious about what might happen there.
- Foreshadow an event: A hint of what’s to come can make them anticipate or worry.
- Set the tone or mood: The right atmosphere can put readers in the right mindset for the story.
Entrées: Give Readers Something to Chew On
Entrées are why readers are reading the story in the first place. Without these, there’s no point in picking up the book.
Every scene needs one of these, and if you can get all three, even better. Sometimes these elements carry over from scene to scene, so you can layer them like a gooey lasagna. For example, the goal might be the same as the last scene or chapter, but in this scene, you reveal new information. More ideas:
- A point: The reason the scene is in the book. The author wrote it to achieve a specific goal. Something about this scene advances the story in some way. "The scene where they find the body" or whatever.
- A character goal: Someone in the scene needs to be after something, whatever that may be. This is usually the protagonist or point of view character.
- Discovery of new information: Something new is learned. It can be about the story, the plot, a character, the world, anything really, as long as readers end the scene knowing something about the story they didn’t know before.
- A conflict: Never make it easy for your protagonist. Show what’s in the way of them getting what they want.
Side Items: Add Extra Flavor
Side items round out the story and support the entrée. They often make up the bulk of the scene and give the protagonist the tools needed to accomplish the goal. Without the side dishes, the entrée just lays there on the plate all alone, unappetizing. Options include:
- Develop the character: Show something that fleshes out the character(s) and shares insights into who they are.
- Further the character arc: Another step (forward or backward) of the internal conflict or character growth.
- Reinforce in the stakes: Sometimes you need a reminder of what’s at stake to keep the tension high and readers worrying.
- Show the motivation: Why are the characters behaving this way? What's in it for them? Motivations are the why of the plot.
Dessert: The Reward at the End
Desserts are the moments when readers hit a great line, an awesome moment, a cool twist, or anything that gives them a little thrill. They make the story feel complete and little decadent. You can skip it from time to time, but without it, the story doesn’t feel as satisfying as it could have. Selections here might:
- Raise the stakes: Make things harder and matter more. This raises the tension and makes readers recommit to the story.
- Resolve the goal: Let the protagonist get what they want (or realize they’ll never get it). A little win will make readers cheer.
- Show backstory: Offer a little history that affects how the protagonist or the reader views the story. Let readers connect to the characters more, and they'll care more.
- Explore the theme: Show the bigger picture. Wow readers with something deep and meaningful.
- Reveal a secret: Show something you've been hiding or teasing readers with. You can also drop another clue or hint that there's even more to learn.
When you write your scenes, think about the various ways you can spice up those scenes and add flavor.
Because only having the protagonist trying to resolve a goal is going to leave readers hungry. Add the right appetizer (create a mood) and end it with a real treat (raise the stakes). Sprinkle in some tough internal conflict to deal with from the side dish (character arc or development), force them to make a hard choice (add conflict for the other side dish), and suddenly the scene is richer. No hungry readers here.
Obviously this list is very basic, but hopefully you get the idea of the types of elements a scene might use and how they can be combined to craft compelling scenes. Putting together complementary story flavors creates a tasty reading experience that leaves the reader satisfied. And hopefully, “hungry” for your next meal. (okay, I'm done with food puns).
EXERCISE FOR YOU: Take one of your scenes or chapters and run them though the recipe list. Is the scene balanced enough to satisfy readers? Could you add another side dish? Appetizer? Is there too much going on? Too many conflicting flavors can ruin a meal and a scene.
How do you craft your scenes?
*Originally published April 2011. Last updated October 2025.
Find out more about plot and story structure in my book, Fixing Your Plot & Story Structure Problems.
Go step-by-step through plot and story structure-related issues, such as wandering plots; a lack of scene structure; no goals, conflicts, or stakes; low tension; no hooks; and slow pacing. Learn how to analyze your draft, spot any problems or weak areas, and fix those problems.
With clear and easy-to-understand examples, Fixing Your Plot & Story Structure Problems offers five self-guided workshops that target the common issues that make readers stop reading. It will help you:
Available in paperback and ebook formats.
Janice Hardy is the award-winning author of the teen fantasy trilogy The Healing Wars, including The Shifter, Blue Fire, and Darkfall from Balzer+Bray/Harper Collins. The Shifter, was chosen for the 2014 list of "Ten Books All Young Georgians Should Read" from the Georgia Center for the Book.
She also writes the Grace Harper urban fantasy series for adults under the name, J.T. Hardy.
When she's not writing novels, she's teaching other writers how to improve their craft. She's the founder of Fiction University and has written multiple books on writing.Website | Facebook | Twitter | Pinterest | Goodreads | Amazon | Barnes & Noble | iTunes | Indie Bound

With clear and easy-to-understand examples, Fixing Your Plot & Story Structure Problems offers five self-guided workshops that target the common issues that make readers stop reading. It will help you:
- Create unpredictable plots that keep readers guessing
- Find the right beginning and setup for your story
- Avoid the boggy, aimless middle
- Develop compelling hooks to build tension in every scene
- Craft strong goals, conflicts, and stakes to grab readers
- Determine the best pacing and narrative drive for your story
Available in paperback and ebook formats.

She also writes the Grace Harper urban fantasy series for adults under the name, J.T. Hardy.
When she's not writing novels, she's teaching other writers how to improve their craft. She's the founder of Fiction University and has written multiple books on writing.
That's really neat! This is a fantastic way of looking at scenes. I might have to print this out when I take another look at the novel I'm drafting. Something's niggling at me about the beginning, but I can't pinpoint exactly what.
ReplyDeleteThanks for another brilliant post!
Yeah, me too.
ReplyDeleteI agree. This is an awesome analogy. I hadn't thought of the rule of 3 for each scene. Thanks.
ReplyDeleteWow, this is a great way to work information into a scene without it becoming too muddled! Definitely a post for the folder!
ReplyDeleteExcellent post! Very helpful analogy.
ReplyDeleteGreat presentation :) Thank you
ReplyDeleteI think most authors instinctively know that scenes need multiple goals to work, but this is a great break down. It will definitely make me more aware of what I put my book and why. Thanks Janice!
ReplyDeleteCarradee: Most welcome. I hope this helps you get pasty that troubling scene ;)
ReplyDeleteBen: You're welcome.
Natalie: I'm always looking for little tricks to remind me to layer :) Otherwise I get to scope locked on one thing.
Elizabeth: Yay! Love when that happens ;)
Anne: Thanks!
Jacqvern: Most welcome.
Angie: I agree, which is why you get that nagging feeling you're forgetting something :) Lists help! At least for me.
ReplyDeleteOoh, this post made me hungry! Thanks for the great info. This one is getting printed out. :) Now I'm off to get myself a snack.
ReplyDeleteCheryl: LOL I guess I shouldn't have written it right before dinner? Maybe that was my inspiration!
ReplyDeleteExcellent analogy Janice! Thanks for a great post :)
ReplyDeleteGene: Most welcome!
ReplyDeleteWhat an interesting way of looking at it. I love to describe things as analogies, and this is a perfect analogy for scene-building. I'll have to remember to make a satisfying meal the next time I write a scene.
ReplyDeleteHave a great day, and happy writing!