Monday, December 19, 2016

Want Better Characters? Get Rid of the Dialogue

By Janice Hardy, @Janice_Hardy

In novels, we often rely on what a character says to show who they are. Their actions also play a role, but the focus is usually on the big stuff—the choices made, the sweeping gestures, the plot-driving tasks. Yet, it’s often the little things people do that make them memorable.

I once read a book (I don’t remember which one or who wrote it it was so long ago), but there was a scene where something had happened and the police were talking to witnesses. The protagonist did not want to be remembered. So a character with her scrunched up the side of his face so it twitched, limped over to police, and answered questions with a strong southern accent. She was appalled, and thought he’d just given them away. He said, “Nope, all they’ll remember is the twitch, the limp, and the accent.” Funny thing, after probably twenty years, that’s all I remember about that book as well.

Take a look at your current WIP. What’s memorable about your characters? 

Do they have unique mannerisms that make them stand out, or are they general people with a few special physical traits—such as icy blue eyes or curly raven hair?

For fun, pick one of your scenes and cut out all the dialogue. 

What are your characters doing when they aren’t speaking? Does their personality shine through? Can you tell who is who without their names? Do they feel like individuals or cardboard cutouts spouting lines—even if those voices are all distinct? Character voice is only half of what makes them them.

(Here are five ways to develop character voices)

Here’s a test: Can you name five unique things about your character that someone could learn by observing them? And no, hair color, eye color, height, weight, and age are not acceptable answers here. Dig deeper. For example, one of my quirks is to fold the wrappers from straws like an accordion. My husband likes to spin his wedding ring on the table. My sister startles easily, and my niece talks a mile a minute (so do I, actually). These are minor details, but they’re the types of traits you can add to a character to bring them to life.

If your characters feel a little flat, try adding some non-verbal mannerisms to them. Things to consider:

1. What do they do with their hands?

It’s rare to see someone standing with their hands hanging still at their sides. It’s awkward and kinda weird. Personality and emotion plays a role, so think about the character’s basic personality and how they feel in that scene. Someone who’s confident and trying to draw attention might stand with arms akimbo, while someone who’s lying or hiding something might also hide their hands. Shy types might fold their arms to guard themselves, while nervous folks might fidget and touch everything around them.

2. How do they carry themselves or stand?

Some people claim the space they’re occupying no matter where they are, others disappear into the background. Think about how they grew up the challenges they might have faced. Would any of that affect how they carry themselves?

(Here’s more on body language and characters)

3. What do they think about when they’re not speaking?

For point-of-view-characters, internal thoughts can show a lot of personalty that might not appear in the dialogue. Their thoughts might show who they truly are, even if they’re too scared to let others see it. One of the more memorable aspects of my protagonist in my YA novel The Shifter, is that Nya quotes her grannyma whenever she needs wisdom or encouragement.

(Here’s more on creating internalization)

4. What do they do when they speak?

People unsure of themselves might clear their throat before asking a question, or raise a hand. Others might barrel over or interrupt. Some people talk with their hands and gesticulate wildly, and some wander around the room.

5. How do they dress?

Barney Stintson always wears a suit for a reason. Clothing can show personality in a more subtle (or not so subtle) way. Think about what their choice of attire says about them—and what they’re trying to say by wearing it.

6. Where do they choose to place themselves in a room?

My father never sat with his back to a door. I can’t sit facing a bright window. Think about what might bother a character and where they might choose to put themselves. Do they stay near exits? Position themselves front and center? Are there physical reasons for this choice? For example, my window issue is due to a migraine trigger.

When creating (or revising) your characters, don’t forget to add a character’s mannerisms. Let your imagination run wild and find fun traits that show aspects of who that character is and where they grew up. Common local customs might be so ingrained they do them without thinking, or they might work hard to avoid something that would give their background away. It might even be a goofy habit that just makes them happy—like folding paper straws.

What mannerisms do your characters have?

Find out more about characters and point of view in my book, Fixing Your Character & Point-of-View Problems.

Go step-by-step through revising character and character-related issues, such as two-dimensional characters, inconsistent points of view, too-much backstory, stale dialogue, didactic internalization, and lack of voice. Learn how to analyze your draft, spot any problems or weak areas, and fix those problems.

With clear and easy-to-understand examples, Fixing Your Character & Point-of-View Problems offers five self-guided workshops that target the common issues that make readers stop reading. It will help you:
  • Flesh out weak characters and build strong character arcs
  • Find the right amount of backstory to enhance, not bog down, your story
  • Determine the best point(s) of view and how to use them to your advantage
  • Eliminate empty dialogue and rambling internalization
  • Develop character voices and craft unique, individual characters 
Fixing Your Character & Point-of-View Problems starts every workshop with an analysis to pinpoint problem areas and offers multiple revision options in each area. You choose the options that best fit your writing process. It's an easy-to-follow guide to crafting compelling characters, solid points of view, and strong character voices readers will love.

Available in paperback and ebook formats.

Janice Hardy is the award-winning author of the teen fantasy trilogy The Healing Wars, including The Shifter, Blue Fire, and Darkfall from Balzer+Bray/Harper Collins. The Shifter, was chosen for the 2014 list of "Ten Books All Young Georgians Should Read" from the Georgia Center for the Book.

She also writes the Grace Harper urban fantasy series for adults under the name, J.T. Hardy.

When she's not writing novels, she's teaching other writers how to improve their craft. She's the founder of Fiction University and has written multiple books on writing.
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  1. Love the Barney Stinson reference. Spot on.

    When I think of quirks, I always remember Sister Sarah in Guys and Dolls. When she got nervous, she unbuttoned a button on her coat. A quirk like that is not only memorable, it opens the door to interesting action between her and her handsome leading man. (Who doesn't love Marlon Brando?)

    Great advice in this post. Sharing with my tribe...

    1. Great example! And such an odd thing to do. I'd wonder about that myself.

  2. Wonderful post! Love the Barney Stinson reference. I need to give my current characters a quirk to go along with their background and experience.

  3. Your article has me going back to see what I can do to spice up my characters...weird eyes and blue hair are not enough. (Just kidding about the hair.)

    1. As someone who has had purple hair (streaks) for years, blue hair sounds perfectly normal to me :)

  4. Absolutely. After all, more than 50% of communication is nonverbal.

    I have a rule of thumb for picking many of these: I think of a character's gestures as turning and reaching toward the thing that most interests them, or else toward some other position that reacts to it. Eg, if there's a threat in the room a bold character will look straight at it, while a nervous one one will flinch away (that is, move toward safety), and a trickster might reach quietly for a weapon while looking like he hasn't reacted at all.

    The method works well for picking a quick reaction to a situation, but it also helps me see how people react differently, and pick actions they use often enough to sum them up. In my current The High Road, Angie's so partial to pacing and staring into the distance you know she always wants to be out there doing something.

    1. Love this rule. And great examples of how behavior can shed light on who a character is.

  5. Great article! I have been working on trying to make one of my MCs stand out a little more, and I think I've been focusing too much on his dialogue. This gave me some ideas for a better way. Thank you!

    1. Most welcome! Hope it helps you find the perfect solution.

  6. I think my main characters need a few more of these! A shady secondary character often adjusts the sleeves of his robes. I hope readers will pick up on this when he murders someone later on.