Wednesday, January 20, 2016

The Difference Between Setting and World Building

By Janice Hardy, @Janice_Hardy

Where is your novel set? It’s a basic question every writer can answer, either with a simple location or a description. It’s set in New York vs. it’s set in an alternative Atlanta where magic and technology battle in waves over which has control. Our setting says a lot about our novels.

Setting and world building are often used interchangeably, but I’ve found it helpful to look at them as two different aspects of my novel.

Setting is the location in which a scene takes place. It contains all the information needed to understand what’s going on in that scene.

World building is where the story exists. It contains all the information needed to understand that world and what happens there.

Small town life conjures up a different set of images than big city life. A space station is a different world from a fire station. This is why we can have two scenes set in a kitchen, but have them feel like completely different scenes. A kitchen is a kitchen is a kitchen, but what happens in each one differs based on the world that kitchen exists in.

(Here's more on using setting to help build your world)

What Matters in a Setting

Settings are targeted, like set dressing on a stage. They’re meant to be used and interacted with to serve a story purpose. They want to show you a kitchen. With this separation in mind, it’s easy to focus on what’s important in a setting.
  • What does the point of view character see?
  • What is interacted with?
  • What details are vital to understanding that setting?
  • What matters to the scene goal?
  • What matters to the plot?

These are all elements that affect how the characters are going to maneuver through this environment and interact with it. The details chosen for this scene are all things that relate to the pursuit of the scene’s goal and what happens during that pursuit.

If a detail doesn’t affect what’s going on in that scene, it’s usually not needed for the setting.

(Here's more on knowing what details to use in your setting)

What Matters in World Building

Worlds are encompassing, the theater that contains the stage. They provide context for what happens in a scene, but they don’t care about the various types of kitchens. What’s important in our world building takes a wider scope.
  • What rules govern the characters?
  • What inherent conflicts exist?
  • What inherent dangers exist?
  • What inherent rewards exist?
  • What influences a character in this world?

These are elements that determine how a character is going to interact with the setting—what they’ll do in that kitchen. They shape the characters’ views on where they live and how they’ll act within that world. They determine the types of problems found in that world.

World building details can belong anywhere they affect a character’s choices, motivations, or personal views.

(Here's more on POV and description)

To me, this is the critical difference. Two scenes set in a kitchen bring certain details to mind, such as a table, a sink, a place to store and cook food. One might have a hearth and another a stainless steel range, but they’re both kitchens.

But put one in a world where food is scarce and the other in the royal palace of a beloved ruler, and the characters see and interact with that kitchen in very different ways. What we choose to describe and what details become important change drastically. The world affects the characters and their choices, and that affects how they interact with that kitchen.

Real world writers…this also applies to you. A New York City Police Station is a world with specific rules and inherent conflicts, just like a fantasy world with magic and dragons. The larger world still affects the characters, even if it’s more mundane and grounded in our world.

How You Can Make Setting and World Building Work for You

Looking at both sides of where your story takes places can help you seamlessly blend your setting and world building details. You’ll be able to balance the two better, because you’ll have a stronger sense of what world building details matter to the scene’s setting, and what are plain setting details. You’ll be able to tell the difference between a detail that affects the scene and one that affects how the characters feel about the scene (or something in it).

Try looking at a scene in your current WIP:

List the setting details. How many of them are generic enough to be found in other stories and other places? (This isn’t a criticism, lots of scenes are set in places that can be anywhere). How many are specific to your novel?

List the world building details. How many of them have meaning for or influence over the characters? How many are unique to your novel?

Now, how many of them combine to create a place that could only occur in your novel? How many turn a generic setting detail into something that carries greater meaning in this particular world?

Hopefully, you’ll see a nice mix of details that paint a solid picture of where the scene takes place and why what’s in the scene is important to the story. If not, try adding (or cutting) any details that throw off that balance. If the setting feels too generic, add some world building details that change how readers see those generic details. If it’s heavy on the world building, try adding some generic details that reflect how the world works in this location. Mix and match until the setting feels like a real place existing in a larger world.

Setting is where a scene takes place, but world building is why it had to take place there.

How much world building goes into your setting? And vice versa?

Find out more about setting and description in my book, Fixing Your Setting & Description Problems.
Go step-by-step through setting and description-related issues, such as weak world building, heavy infodumping, told prose, awkward stage direction, inconsistent tone and mood, and overwritten descriptions. Learn how to analyze your draft, spot any problems or weak areas, and fix those problems.

With clear and easy-to-understand examples, Fixing Your Setting & Description Problems offers five self-guided workshops that target the common issues that make readers stop reading. It will help you:
  • Choose the right details to bring your setting and world to life
  • Craft strong descriptions without overwriting
  • Determine the right way to include information without infodumping
  • Create compelling emotional layers that reflect the tone and mood of your scenes
  • Fix awkward stage direction and unclear character actions
Fixing Setting & Description Problems starts every workshop with an analysis to pinpoint problem areas and offers multiple revision options in each area. You choose the options that best fit your writing process. It's an easy-to-follow guide to crafting immersive settings and worlds that draw readers into your story and keep them there.

Available in paperback and ebook formats.

Janice Hardy is the award-winning author of the teen fantasy trilogy The Healing Wars, including The Shifter, Blue Fire, and Darkfall from Balzer+Bray/Harper Collins. The Shifter, was chosen for the 2014 list of "Ten Books All Young Georgians Should Read" from the Georgia Center for the Book.

She also writes the Grace Harper urban fantasy series for adults under the name, J.T. Hardy.

When she's not writing novels, she's teaching other writers how to improve their craft. She's the founder of Fiction University and has written multiple books on writing.
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  1. I try hard not to write about any setting that I have not personally seen, slept in, drank water from, and so forth.

    1. I do make an exception for dying where my characters died, but I'm perfectly willing to sleep there.

      PS, Most of my characters lived and breathed (really), so i can't cheat.